Crypto For Good
a Digital Solution that improves the donation experience and improves transparency for BC donors
About The Project
Description
Crypto For Good is an iOS app that Helps BC Donors to have a better donation experience
TimeLine: 5 days
Tools: Figma
Type of Project
During my UX Design diploma at BrainStation, I paired up with a couple of my classmates to participate in a 5-day design sprint. On Monday morning we were given our design challenge, and by Friday afternoon we presented our final solution - a digital solution to help users with a better donation experience
Team: Carla Giles ( UX Research & Strategy)
Bagera Zyara (Lead Product Designer)
Chengyi Shen (Assistant)
Elven Zheng (Lead Stitcher)
Roles
Lead Product Designer, UX Researcher, Information Architect, User Tester, Branding, UI Designer
Coming soon!
I'll be adding things here in the near future.
In the meantime, feel free to view the presentation slide deck for the project.
I'm happy to answer any questions about this project, and add more context!
Design Challenge Outline
Problem space
Persona
After all research stages are done, I created a persona to represent a certain class of users.
The creation, usage, and maintenance of the persona helped me add more empathy to my design process.
My primary persona comes from an athletic, health-conscious working-class family. She is interested in outdoor activities and fitness. She enjoys discovering new activities, both for training and pleasure.
Pain points: Not being able to remember all of her essential gear for her mountain bike rides.
Goals & Needs: An organizational solution so that she can maximize her time, and enjoy her adventures.
Key Learnings
Value Your Users
People are complex and emotions can shape their decisions. It takes multiple iterations to encompass most democratic design solutions, like structuring gear information architecture by deciding what information to display first and where to place certain info
Embrace Ambiguity
With my Problem space, people don’t have a gear list app with gear life status. My app address a very real need-however, it was challenging to synthesize market research and primary interviews of user needs to create an app for a problem space that does not have a concrete solution yet.
Observe Behaviors
During user testing, I experimented with A/B testing different placements in my UI. I learned to observe people’s behaviors when they used my app. By using differing placements, I observed what a more natural flow felt like to them so I could know how to optimize their user experience better.